
Destiny's Rise as a Potential Esports Powerhouse
Destiny's introduction of private matches in the Rise of Iron expansion marks a significant milestone for its potential as an esport. This long-awaited feature allows players to create custom matches with 1-12 participants across any map and game mode, addressing a major community request since the game's launch.
MLG has already embraced this development, announcing a 3v3 tournament starting September 25th, with ladders beginning at Rise of Iron's launch on September 20th. The competitive scene, known as "sweaties" by the community, has primarily focused on 3v3 formats.
The Twitch community has been instrumental in nurturing competitive Destiny:
- FarCognitions pioneered early tournament organization
- Top streamers like Luminosity and Gothalion drive viewership and engagement
- Regular tournaments consistently boost Destiny's Twitch rankings
Key challenges facing Destiny's esports future:
- RNG-based weapon and armor perks create uneven competition
- Lack of standardized loadouts for competitive play
- No dedicated spectator mode for broadcasting
- Limited objective-based competitive modes
Bungie's Commitment:
- Introduction of Destiny Competition License for tournament organizers
- Lead Crucible designer Lars Bakken confirms ongoing development of competitive features
- Dropped support for PS3 and Xbox 360 to enable advanced features
The game's established Twitch viewership, MLG support, and community enthusiasm provide a strong foundation for Destiny's competitive future, though several technical hurdles remain to be addressed.

Gamers in dark room playing Destiny
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